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The Laws of Himaryn Inside is all the information you’ll ever need about the world of Isle Himaryn. From the rules of the land to our many legends and myths, it’s best to stop here first lest you get eaten by giant sand zombies. In either case, read the road map and we promise nothing… unpleasant will happen to you! <3 Sub-board: Encyclopedia |
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` FAQ & CREDITS!! by (The) Herald Aug 16, 2012 11:08:05 GMT -5 |
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The Herald's Post (Announcements) Extra! Extra! Come get your daily post! Read some news, plots, weather, rumors, and all sorts of secret shenanigans about ninjas and politicians. Global site changes and announcements are posted here. Sub-boards: OoC Updates, Weather and IC Updates |
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Isle Himaryn, closing by cottondew Oct 28, 2012 21:40:38 GMT -5 |
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Staff Lounge Yes, we card at the door. |
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The Himaryn Store Spend your Talcs (gold!) here to purchase upgrades and fun trinkets for your characters! You get Talcs for each one of your posts, so roleplay more to solve your money problems! Sub-boards: Blessings of Birth, The Marketplace Shops |
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The Shop Counter by sorceror Sept 5, 2012 18:54:53 GMT -5 |
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The Character Corner Enter here to create your character. Remember to check out the application form and the required information. Characters must be accepted before you can start posting with them. Sub-boards: Celebrating Life, Adoption Center, Accepted Characters |
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Mariens Arkans Red [Vikare] wip by sorceror Sept 6, 2012 18:10:39 GMT -5 |
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The Epistolary Board Have a quick message to pass between characters? If your characters are too busy to meet someone face-to-face, use this board to write and send canon letters to others. All messages passed in this board are written in the first person, and are considered In-Character and canon. |
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ATTN: Officials by *StormyHeart* Aug 18, 2012 10:43:06 GMT -5 |
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The Empire Bulletin Official news and bulletins of the Empire Himaryn can be found here. These include imperial decrees, wanted lists of criminals, declarations of intent, and recruitment postings. Only employed officials of the government can post bulletins here. All content is canon and in-character. |
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WANTED: Arsonist by *StormyHeart* Sept 5, 2012 16:07:28 GMT -5 |
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The War Room Every three months, representatives from the Clans can challenge the leadership of the High Shaman, by attempting to perform a revolt. All members can participate! Enter this board to learn more about our seasonal global game! Again, all posts in this board are In-Character and Canon to the plot. |
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The 1216th Chanting by (The) Herald Oct 1, 2012 9:15:48 GMT -5 |
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Daidala's Enclave District Kosov is the capital city of the Himaryn Empire, and it features a stone city carved into the cliff face of the Palmari Mountains. There are eleven levels to the cliff terrace, and a grand palace known as Daidala's Enclave sits at the top. This lustrous citadel was constructed in the 3rd Age and currently serves as the residence of the royal family and the Emperor. Sub-boards: The Citadel of Sons, Echnida's Garden, The Agora |
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Tower Wards A majority of Kosov's wealthiest residents live in intricately carved residences along the cliff stairwell. During the night, these citizens can afford to illuminate their dens with magical fire, so the face of the U-shaped cliff is said to light up from the hundreds of residences lined against the stone face. The higher one travels up the Tower Wards, the more elaborate and elegant the dwellings become. Sub-boards: The North Spire, The Mirans' Dens, The Stairwell of Eleven Gates |
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Seeking the Secrets [open] by cloud Sept 7, 2012 23:26:56 GMT -5 |
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Lower Kosov The bustling heart of Kosov, like all cities, is located on the flat ground at the foot of the Tower Wards, where the majority of the commoners live and work their daily trades. Lower Kosov is known affectionately as "The Pit," since it is claustrophobic-ly enveloped on three sides by the curving walls of the Tower Wards. Sub-boards: Provost's Guardhouse, East Kosov Grand Bazaar, The Sewers |
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The Great East-West Road Just outside of the walls of Kosov, the Great East-West Road was constructed in the Golden Era to serve as part of the great Imperial road network. While the project was never fully completed, the best sections are located in the peripheral farmlands around District Kosov. Traveling east along the road will eventually lead one to the old capital of District Nair, and westward travel leads to Faralyn. Sub-boards: The Peasant Farmlands, The Signpost of Many Places, Linwood Grove |
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An Unexpected Visitor [Whisper] by <<WHISper>> Aug 18, 2012 3:42:42 GMT -5 |
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Azera's Sheath The abomination for frequent travelers between District Kosov and Hashira, the mountainous hills of Azera's Sheath are conveniently located to make travel along this portion of the Great East-West Road miserable. Try not to wander off the road. Many have found themselves lost for days in the unforgiving stone mazes of the Sheath. Sub-boards: Phenca Sillica, Chalendha's Crossing, The Old Towerhouse |
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For Night and Darkness [Whisper, Stormy] by Victim Aug 21, 2012 17:35:47 GMT -5 |
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Faralyn For weary starved travelers rounding the crest of the last hill into the Valley of Faralyn, the first glimpse of lush green orchards and forests and sparkling rivers is an unforgettable experience comparable to stumbling into Heaven. As Empire Himaryn's breadbasket and most prized possession, Faralyn (and proximity to it) was the driving reason why the imperial capital was moved to Kosov. Sub-boards: The Riverfront, Thuan's Orchard, Hashi's Landing |
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In Search of a Darker Path...[Whisper, Charis] by <<WHISper>> Aug 18, 2012 2:08:16 GMT -5 |
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The Hinterland Forest The swift waters of the Hashi River cleave the Faralyn Valley into two halves. The populous and settled eastern bank is what is commonly referred to as "Faralyn," while the Western Hinterlands are covered in leagues upon leagues of dense hardwood forest and towering trees that reach into the sky. The woodland is so vast, only a handful of Rangers know exactly how large the Hinterlands are. Sub-boards: The Great Forest of Hashira, Mishri's Clearing, The Endling Downs |
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Couseran Mountains Of the three great mountain ranges of Himaryn, the Couseran Mountains are the oldest and thus the most weathered in topography. Vegetation and forest blankets the slopes of the Couserans Mountains, and a thick mist shrouds the higher altitudes. This range forms the western border of the Himaryn Empire. Sub-boards: Lake Muorii, Falls of Eydweis, Descalze's Pass |
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The Sehali The home ground of Himaryn's hunting prides, the Sehali encompasses of a vast expanse of grasslands where the haerla herds run. The seasonal rains are temperamental in this region; in fact, during the dry years, the herds leave the Sehali plains for better grazing far north. The rainless years are hard years, as it becomes difficult to hunt any big game on the Sehali grasslands. Sub-boards: The Floodplains, Hiraja's Run, The Summer Dens |
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Malenhal Savannah Years ago, an earthquake split the earth and created a steep ravine that divided the Sehali. The eastern portion has since then been called Malenhal Savannah, after the excessive abundance of native prickly shrubs known as Malenhals. The eastern savannah receives little rain and is more dust-ridden than its western counterpart, but the Malenhal has watering holes and several small meandering rivers that do not dry up seasonally like those in the Sehali. Sub-boards: Krishna's Ravine, The Baobab Tree, The Malenhal Watering Hole |
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Watering hole risk taking [CLOSED] by *StormyHeart* Aug 18, 2012 4:35:05 GMT -5 |
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The Northern Steppes At the northern frontier of the Himaryn Empire, the steppes form a simultaneous barrier and battleground against the relentless barbarians from the outlands. Himaryn has been at war with these nomadic tribesmen for centuries, since the haerla herds migrate across the national borders seasonally. This leaves either the Sehali or the barbarians deprived of prey, which is plenty cause to justify war. Sub-boards: The Mastif Precipices, The Rally Grounds (Main Camp), The Pike Lines |
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Quatash's Mudpits The meager water gullies from Malenhal Savannah drain into the mudpits at the foot of the Quatash range. The terrain here is irrefutably strange and unpredictable—the presence of tar pits and quicksand renders travel in the area particularly dangerous. Many geological hazards lay in wait to snare unsuspecting visitors. Sub-boards: The Sinkhole, The Elephant Graveyard, The Abandoned Quarry |
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Ptoketa's Cleft Ptoketa's Cleft lies east of Kosov on the Great Road, and it marks the boundary that divides both districts. A huge precipous canyon must be traversed in order to cross into District Nairsov, and the Cleft is infamous for its narrow footpaths and treacherous falls. It is the perfect location to set a surprise ambush against overwhelming military forces. Sub-boards: The Hanging Road, The Bridge of Wills, Kariden's Floor |
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The Ruins of Nairsov The ruins of the Old Capital Nairsov speak little of its yesteryear majesty, but they are still an awesome sight to see. In an otherwise featureless landscape, it dominates the horizon with its broken spires, crumbling walls, and weathered cathedrals. What remains of the city clings to the edge of a massive crater, and some rubble piles may suggest the city is slowly slipping down its sides. Sub-boards: The High Acropolis, Gate of All-Denizens, The Pillar and the Hole |
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Lets Sleeping Dogs Lie |:|OPEN|:| by <<WHISper>> Jul 25, 2012 3:08:12 GMT -5 |
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Minetown Shanty Due north of the Old Capital, a trail leads to looming shadow of the southern Quatash Mountains, where greedy prospectors have established a rowdy boom-town over the numerous lucrative metal mines drilled into the mountains. The town has a particularly questionable reputation—many ex-criminals and wanted rogues are known to lurk here, eager to accept rather... illegal assignments. Sub-boards: Vagrants' Haunt, The Mines, Warlog's Lair |
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Mysteries of Hanging Knoll Inn (open) by cloud Aug 13, 2012 17:01:16 GMT -5 |
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The Alescora Stretching to the horizon on all sides, the Grand Alescora Desert makes up the eastern reaches of Himaryn. Its limits have yet to be found, and very few attempt to tame what regions have been explored so far. Occasionally one may find the remnants of an old trail, or a solitary ruin, but the lack of life and water makes for a very bleak expanse. Sub-boards: The Caravan Trails, Valley of Pearls, The Expanse |
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R.u.n.n.i.n.g>>>[OPEN] by <<WHISper>> Jul 22, 2012 6:42:34 GMT -5 |
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Winterheld As nearly the entire district of Altarspire is located high in the mountains, on a plateau formed from the intersection of the Couseran and Palmari Ranges, the district is wintery and covered in ice year-round. Winterheld is the only settlement in Altarspire, and it serves as the final preparation point for all the courageous souls looking to begin a quest into the Great Wild. Sub-boards: The Mountain Road, Odin's Hall, The Armory |
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The White Quabri The higher expanse of the Altarspire plateau is known as the White Quabri, and it is famous for its icicle smooth flatness. However, perhaps it is more remembered for its vicious storm-force winds that blow incessantly for days, and the bone-freezing temperatures that cut like knives. It must be crossed by all travelers in order to reach the Beyondlands. Sub-boards: Rishi's Pillars, Nashem's Gate, The Icefields |
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Lets Make Memories .::CLOUD::. by cloud Aug 13, 2012 17:43:54 GMT -5 |
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Vestige's Crest Due to the sheer lethality of Altarspire's climate, few have had the audacity to attempt to chart the geography of Altarspire. As a result, incredulous landmarks such as Vestige's Crest remain popular legend. After all, how could floating boulders and rocks that defy gravity exist? Well, here's something to know: this urban legend is absolutely true. Only, few have witnessed it and made it out of Altarspire alive. Sub-boards: The Nculin Veshas, Himaryn's Vestige, Hope's Rock |
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The Beyondlands So what is the attraction of trekking for days up the mountains into the Altarspire, braving the ice and cold of the Quabri, and gambling one's life for the sake of exploration? The answer: Beyondlands. As the rumors have it, the valleys of the Great Wild are more fertile, the forests more lush, and the prey easy for the pickings. No barbarians live here (though there are indeed some strange bizarre creatures...), and it is far from the problems of a worldly Himaryn. It is, quite fairly, a garden beyond the hills. Sub-boards: Flume Mountain, Revir Eithe Forest, The Arch of Ancients |
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